I’m still working on the demo but stuff has happened IRL and I haven’t finished it yet. Hopefully I can release it next week.
In the meantime I’ll show you some improvements I made to the SKAG 1337 which is Freedoom’s name for the BFG 9000.
Before this what happened is that the explosion put every character in an array and then damage them one by one from the closest to the farthest one.
Now the explosion damages multiple enemies at once in increments of distance and the result is much better.
Then I took the logic and modified the Missile Launcher to shoot Nukes instead of the regular projectiles.
And to make it look like a Nuke I multiplied the value of the increments by the scale of the sprite so it grows as the explosion expands.
I think it looks very funny 😂